Friday, 21 September 2012

Unit 78 Task 1 - Artistic Styles in Computer Games



Photorealism

Photorealism is the art style of trying to convery, characters and scens, to look as real as possible. By taking pictures of real objects and texturing them how the real object looks. here is an argument going on between developers on, whether photorealism is needed to advance the video game industry or isn't. It is mainly used in first person shooters to show detail. Photorealism usually takes more time to create as every object is made up with polygons and pixels, yet photorealism takes up more disk space, that's why some games come as two or even three disks.




Cel Shading

Cel shading is a type of rendering which makes 3D models look hand drawn. It is mainly used to mimic comics or cartoons. Some games that use cel shading include; Borderlands, Catheringe, amd many anime based games. IT is somewhat recent, appearing from around the beginning of the twenty-first century. In addition to computer graphics, it most commonly turns up in video games. However, the result of cel-shading has a very simplistic feel like that of hand-drawn animation. the name comes from cels (short for celluloid), the clear sheets of acetate which are painted on for use in traditional 2D animation, such as disney classics.
 


Abstraction

Abstracion is the art style of, less is more, this is where the art style of the game doesn't mean or consent to anything, it is just there. An example of this is Tetris and arguably Pacman. Artwork that reshapes the natural world for expressive purposes is called abstract; that which derives from, but does no imitate a recognisable subject is called non-objective abstraction.
 




Exaggeration - Anime & Manga

Exaggeration art style is used in many anime or manga games. Its designed to b over the top. Its done to give the game a more far fetched fun facter. the images are expressed more highly than normal games. Example game sof this are, The Naruto Game series and the Dragon Ball Game series.

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